Monday, November 06, 2006
Friday, November 03, 2006
Mobile/portable Consoles
Mobile consoles are very common, now because there is now wireless play there is also wireless consoles which is a key step to transform Compluer Gamin*g history.
for instance the sony psp has been bow out for almost 1 year and a half in that time we have discovered on there wireless internet music and film play back games downloaded onlt your psp and also photos.
There is another step wich is putting a phone service and hologram device on there whick you can see the person through you psp and comunicate with them.
Now you can play with anyone around the world one one portable mobile device which you can just pick up and go. (Trusting that you have an ip and an isp on your portable/mobile device)
This can be very conveinent if you know what you are doing and how to use it.
Personly i think the supplier who is selling it to you should explain what it does and how to use it, we need proper help on to use these things, or we will never be able to use this tecknology what is alrady here.
Displays
Displays over the last 50 years, have come on leaps and bounds, there used to be only the standard black & white screens.
Now you can get a built in 17” widescreen display on a Mac book, and other laptops.
Displays especially in the last 25-30 years have been revolutionised by colour screen technologies, because of the boost in this era, we are now able o present HD ready TV which are able to give the consumer 3D effects and special advantages only a HD TV would provide.
Because the entertainment industry has been rising so has the gamin*g consoles and game*s also, these include the release of high interacctive gaming, where you touch the screen or move to attain points.
Nintend*o is a great example of touch screen tecknologies, where you have a stylous, and interact with you game physicly, this is a great example of how the gamin*g industry is revolutionising, not only in gaming but in how the game*s are displayed themself.
Thursday, November 02, 2006
Conectivity
Connectivity
The pragmatic definition: Connectivity is the transport of packets between two end points. This is also the definition of "IP" (Internet Protocol).
TCP, for example, is an application protocol. the term "TCP/IP"
these sayings in pure english mean that if you have a phone line you can connect to the internet through either a wireless router, ethernet of on a dial-up connection. There are also many other opertunities to connect if you have a mac 0n wireless you can connect to a wireless hotspot and, use the internet throught there isp (internet service provider)
and every computer and every phoneline has an "IP address" which is the address you use to connect to the internet, and what you can be reconised at so if you break the law they can trace you back to where you acessed the internet from.
The sudden rise in the internet market over the last decadebut has been slowly rising ever since the seventys, means that we can connect anywhere in the world as well as our labtops PDA'S PSP'S and more console what provice an isp like firefox safari or microsoft internet explorer
Storage
As you may already know the xbox because of the high level of on-line play It can be possible to store memory and files on you xbox(360) on a harddrive inside of your console. This has opened the gamin*g market to a whole new level of play and, a whole new level of possabilities in the entertainment industry.
There has been a "wave" in the last 2 years of portable C capable to store thopusands of pictures and hundreds of music tracks. These include: The ipod the psp the N DS the video ipod and dosens are yet to come in future years.
The entertainment industry in the last decade has exploded with new G releases every week and new top rated movies every other week.
Processors
Processors now are common to have intel centrino duo cor processors which means in other words, it is like running 2 computers at once. 5 years ago you struggled to get processors publicly available above 1GHZ. Now you can get one with a massive 2.16GHZ top spec for around £800 complete with software bundle and other items, 10 years ago you would be lucky to get half a processor what is twice as expensive.
Wednesday, October 18, 2006
Video G crash of 1977/83
Monday, October 16, 2006
A timeline history
Friday, October 13, 2006
Future consoles
Xbox 360 is the first console to take advantage of the new high definition standard. All games made for the console will run in this new widescreen graphics since the first home 3D games in 95.
Even those without a HD screen will notice a considerable step up in graphical process for the games they play on Xbox 360. However, graphics are only one of the areas of gaming that the extra power of Xbox 360 will revolutionise.
The main difference between Xbox 360 and other next generation consoles is the fact that it is designed to be a completely connected experience. Xbox Live on the 360 improves that experience with enhanced, made in the original Xbox, offers the Xbox 360 further benefits. Music can be downloaded to the system's hard drive and played as a custom soundtrack for G'S or the console can simply be used as an 'amplifier' for any media users want to plug into it
wireless receiver, the Xbox 360 will even link to networks and talk directly with home computers.
Thursday, October 12, 2006
T.I.G.A.
Tiga is a trade assosiation which looks after the game industry by representing commercial business intrests from europe and around the world, there are 150 studios what do this in he UK alone and a total of more than 2,000 from around the world.
Tiga consists of 113 members of which over 90 are independant and are responsable for their own studio some even up to 10 studios in the country, each employs game technitions e.t.c.
Tiga has relations with many relations including dti ukti and more.
The UK development stores produce more than 30% of the G revinue from USA and Japan.
T.I.G.A. is amung the top 5 G rating and G classification in the world and help to get a lot of "doggy" games of the shelfes and especialy close down the black market with the help of the trading standard athurity.
Developers
Third party developers
Video G developers fall into one of three categories: third-party developers, in-house developers, and independents. Developers usually employ a staff of programmers, G designers, artists, sound engineers, producers and testers.
usually called upon by a video G publisher to develop a title for one or more systems.
Its common for a developer to have several teams working on different titles for different publishers.
third-party developers tend to be smaller and comprised of a single, close team.
one cancelled G can be bad to adeveloper. Because many of the smaller development companies last only a few years or months. noe false move and the entire business can be wiped out because the person who was paying for the G to be developed had withdrawed his contract/ amd or is not happy with the level of service he is receiving.
In house
Many video G publishers also have large in-house development teams, or in-house developers.
they can number from a few to the dozens. In the case of MMORPG'S, they can number in the hundreds.
tend to have greater freedom as to design and content of a G than do third-party developers.
publishers tend to be more forgiving of their own development teams going over budget and missing deadlines, e.g. Neversoft the developer of Tony Hawks, Activision which also helped to make Tony Hawks. and Luxoflux who helped to make streets of LA.
Independant
are typically small software developers that self-publish their G'S, often relying on the Internet and word of mouth for publicity. Without the huge marketing budgets of mainstream publishers, their products never get as much recognition or popular acclaim as those of larger publishers.they are free to explore
experimental themes and styles of GP
